I Am looking for a way to rough and finish pockets that have different depths. I am trying both mill volumes and windows. If there are pockets with different depths it wants to add a slice for every pocket that's deeper than the previous. Therefore I could have a pocket that is shallower than my step depth and it still wants to mill it in multiple slices. The same goes for finishing. If I just want to finish the floor it adds a lot of unwanted slices. Is there a way for pro to calculate slices for each individual pocket? Or do I have to create a separate sequence for each depth pocket. I am using creo 2 m030.
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